In this game development course you’ll learn how to create multiplayer games using Unity, C# and Photon 2.
Here is a list of the key things you will learn by watching this course :
First of all, you’ll have a stronger understanding of what it takes to actually finish a game from A to Z in Unity!
Learn the differences between singleplayer and multiplayer game development.
Discover how to make a multiplayer loading screen and lobby.
Create simple scripts for multiplayer games using the C# programming language.
Learn to sync over the network scripts, visuals, animations and more with components and RPC functions.
Make a top down player controller. Code a stylish dash move and a screen wrap!
Bring a simple enemy AI to life! They will chase the nearest player and reduce the team’s health.
Make a flexible spawning system to challenge the players with hordes of enemies.
Add a nickname to your player character via a main menu.
Juice up your multiplayer world with particles and sounds.
Create a score system to keep track of player performance.
Why learn from us?
My brother and I created this course to share our passion for making games and help others bring their unique visions to life!
We’ve been teaching aspiring game developers how to use Unity, code with the C# programming language, and make game art and animations. Our tutorials have been viewed by thousands and are very popular, every day we get dozens of developers thanking us for helping them out on their own game dev journey!
We’ve not only made tons of tutorials but we’ve also created plenty of games using Unity, both 2D, and 3D!
So we know what it’s like to create a complete, polished experience from A to Z, and really want to equip you with the right tools and knowledge so you can do the same!
Who this course is for:
- Students interested in learning how to make multiplayer games.
- This course is also for those wanting to deepen their coding knowledge, and program multiplayer experiences using C# and Photon.
- Before starting this course you should understand the basics of Unity. Like saving scenes, navigating the interface, using the three basic manipulation tools (Translate, Rotate and Scale), create prefabs and add and modify components inside the inspector.
- You should have a strong understanding of the basics of C#, such as creating variables, modifying those and calling functions.
Last Updated 2/2021